On the Dreamcast, we only have Open and Power, and they are on the opposite sides, while a hard reset button does not exist (you have to hold all four joypad face buttons and press Start to perform a soft reset). Similarly, the SEGA 64 features two buttons - one either side of the media door, however unlike on the Dreamcast they are labelled Power and Reset, while the Open button sits below. In this area, it is quite close to how the Dreamcast actually turned out. One would assume from the picture of the SEGA 64 that the round bit is a top-loading disk tray and that the two diagonal slices to the rear of the case are where the hinges would be. Both feature a logo, but the final Dreamcast only features a tiny SEGA motif on the front above the controller ports. The most obvious similarity between the two systems is the large round disk tray in the centre. It wasn’t perfect of course, with its square stick restrictor gate, non-microswitched buttons and garish green colour scheme taking a little of the sheen off the final product, but all things said it was a tidy piece of kit. Pulling off specials and supers becomes so much easier with an arcade stick.Īs was typical for Sega’s last role of the dice, the Official Arcade Stick for the system - for a brief introduction check out GagaMan’s rundown of the hardware over at - was robust, affordable and fitted with the exact type of microswitched joystick that really unlocks the precision and fluidity required to master any proper fighting game. That’s not to just pick on the Dreamcast of course, most consoles’ default gamepads are equally woeful - maybe apart from the Neo Geo AES, whose whole reason for existence was to emulate the arcade - however it does mean that if you want to really get the most out of the system’s library then you need to invest in a decent arcade stick. The thing is though, the official Dreamcast controller just doesn't cut it if you want any degree of fine control with these titles.
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